This page describes new game mechanics that will be important in your gameplay.
- You can walk while jumping with playtime
- Principal’s reaction time to running is increased by 1.5 seconds (2 secons total)
- Baldi stops when you solve math machine
- You can activate second use of item using F. This is mainly used to drink some drinks (For example: BSODA, Citranium, Mirinda)
- If you throw grapling hook at a door, the door breaks, even if it is locked
- You can grab an apple from a tree